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	<title>Bezier Path Animation - Examples - ScrollMagic</title>

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						<h1 class="badge gsap">Bezier Path Animation</h1>
						<h2>Animate along a curve – plane and simple</h2>
						<p>
							Because ScrollMagic can handle anything GSAP throws at it, you can also make use of its awesome bezier plugin.<br>
							Simply define the curve points and supply them in your tween definition.
						</p>
						<p>
							To learn more about the GSAP Bezier plugin <a href="http://greensock.com/docs/#/HTML5/GSAP/Plugins/BezierPlugin/" taget="_blank">click here</a>.
						</p>
						<a href="#" class="viewsource">view source</a>
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				</section>
				<section class="demo" id="bezier">
					<div class="spacer s2"></div>
					<div class="spacer s0" id="trigger"></div>
					<div id="target">
						<img id="plane" src="../../assets/img/example_bezier.png" />
						<a href="#" class="viewsource">view source</a>
					</div>
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					<script>
						$(function () { // wait for document ready
							var flightpath = {
								entry : {
									curviness: 1.25,
									autoRotate: true,
									values: [
											{x: 100,	y: -20},
											{x: 300,	y: 10}
										]
								},
								looping : {
									curviness: 1.25,
									autoRotate: true,
									values: [
											{x: 510,	y: 60},
											{x: 620,	y: -60},
											{x: 500,	y: -100},
											{x: 380,	y: 20},
											{x: 500,	y: 60},
											{x: 580,	y: 20},
											{x: 620,	y: 15}
										]
								},
								leave : {
									curviness: 1.25,
									autoRotate: true,
									values: [
											{x: 660,	y: 20},
											{x: 800,	y: 130},
											{x: $(window).width() + 300,	y: -100},
										]
								}
							};
							// init controller
							var controller = new ScrollMagic.Controller();

							// create tween
							var tween = new TimelineMax()
								.add(TweenMax.to($("#plane"), 1.2, {css:{bezier:flightpath.entry}, ease:Power1.easeInOut}))
								.add(TweenMax.to($("#plane"), 2, {css:{bezier:flightpath.looping}, ease:Power1.easeInOut}))
								.add(TweenMax.to($("#plane"), 1, {css:{bezier:flightpath.leave}, ease:Power1.easeInOut}));

							// build scene
							var scene = new ScrollMagic.Scene({triggerElement: "#trigger", duration: 500, offset: 100})
											.setPin("#target")
											.setTween(tween)
											.addIndicators() // add indicators (requires plugin)
											.addTo(controller);
						})
					</script>
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